Elemental Opener W/ Solid Workers Early. 2,mal angesehen. Forsaken guide · 1,mal angesehen. A Guide to different class strategies. Legion TD 2 ist ein Spiel von AutoAttack Games, das von AutoAttack Games vertrieben wird. Es gehört zum Casual Game-Genre, Unterkategorie Tower Defense. Mit dieser App haben Sie die möglichkeit für das Spiel Legion TD 2 sogenannte Interactive Guides zu erstellen und von anderen Nutzern anzuschauen.
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Legion Td 2 Guide GAMEPLAY OVERVIEW VideoLegion TD 2 Basic Splitting Guide Patch 3.14- Bonny
Replies: 0 Views: 10, Jules Jul 5, Jules , Nov 28, Replies: 4 Views: 11, Raskelot Jan 2, Synergies [Staff Answer] Danwolf , Oct 23, Replies: 3 Views: Jules Dec 8, at AM.
Replies: 4 Views: 5, Danwolf Oct 23, Replies: 10 Views: 1, To get the best possible start, you need to start building at the wall, doesn't matter if you build on the inner or the outer side, just important that the unit you are building can't get surrounded that easily.
You're basically using the terrain as much as possible here. But you will build more than just 1 unit so what are you doing now?
Some units will continue using the wall, for example Elite Archer. For all other units applies that you build them shifted. A lot of people are building their towers the oracle way from beginning.
Even if you have the Oracle for later, you should consider if its worth doing it like this, because it will screw the way your units will get focused.
Now you know how you should place your towers, but one question still remains: Which units should I build where?
In general tanks belong in front, while damage dealers and auras belong in the back of your legion. But that's too easy and obviously not everything thats important.
Some towers do not seem to be "Tanks" as they use Ranged Attacks, this applies to Hydra and Hades, those 2 should always be placed in front as they either split themselves or they summon creeps, this means they will take some initial damage but your melee units will pass them and tank for them instead.
This leads to even better damage sharing. Another unit that should be placed in front is the Tree Of Knowledge, this unit explodes when it dies and will damage enemy units, so your units will have to deal with less enemies.
The king is the heart of the game. Protect him at any cost. To do this the best you need to understand the kings spells. I will only be talking about the primary spells received after Level 4.
Those are Immolation War Stomp and Shockwave. Your king has Mana and regenerates 3 Mana per second. Let's talk about one spell after the other.
Controlling the king is a mystery for itself. Everyone has other preferences so the opinions might distinguish. In this chapter I will try to explain to you how you should up your king, what units you should focus and what else you should pay attention to.
Additionally I will also show you king control examples to get a better understanding. Keep in mind that you can queue up attacks with Shift so you don't need to change the target with a click every time.
Mercenaries are the units you can hire in your barracks to help attacking the enemy. They will support creeps on the enemy spawn.
Mercenaries require Lumber, between 20 and and not all of them are available from the start. Others award less, but provide creeps with useful Auras.
Which Units you send is your decision as it distinguishes from Round to Round. Your enemies units also have some impact on the decision. The following will show you the strengths of mercenaries and provide you with useful information on when to send them.
We start with the first barrack. The following units get unlocked after Level They are available as soon as the Level 10 timer hits 0. They feature stronger Mercenaries that scale better into Mid- and Lategame Stages.
The following units can be send after Level The barracks will reset once again when the Level 15 timer hits 0, so you actually have about 3 seconds time to send those units for Level Consider which units you wanna send for Level Then concentrate when the timer runs out.
On level 17 you make Doomsday Machine little behind some melee towers. What then happens is that your Doomsday Machine with damage will waste an attack on 50 HP creep this actually makes your damage tower to have 50 damage.
I guess that this can't be fixed due to Warcraft 3 mechanics, but this is real problem that may cause you leak. Of course, one more thing that you can't control, even with good placement.
I think that most of the players do this because of psychological reasons and desire to show the fact that they are 'friends'.
Mid-builds are quite tricky and most of the players don't know how to do it right, because there is actually no right way to do it. You may get confused with this one thinking 'I saw many good mid builds', but the fact is mid-builds can be good, but that requires much more than what single build requires to be good.
And two good single builds are at least as good as one good mid-build, if not better. So what am I trying to say is that mid-builds can be fun, but they are not as good as they seem to be.
There are two types of classical mid-builds, so lets explain both, advantages and disadvantages of them: 1. First mid-build type, Deep mid-builds: Deep mid builds are builds in small area between two Towns.
This can be good to some point in the game, as players can share auras and bouncing effects like Yggdrasil's or Medicine Man's heals.
There are many problems with this, but the first and main one is that you don't have full control of the situation.
What i mean with this is that you can't control who takes lasthits gold. Of course, on early levels players determine their roles so in mid-build we usually have 'builder' the one who is massing towers and incomer the one who is building wisps and who is upgrading lumberjack.
So what is the problem with this? Let's take a look: 1 First Deep mid-build problem, Bonus Armor: Creeps get 2 bonus armor as they get near to middle area.
This may not sound as much, but this can be game-changing. This must not happen on every wave, but sooner or later, armor bonus will make a difference.
What this further causes is that they start to build outside mid pit and then their towers are starting to get too far from first line to the last line.
This is specially problem on highly ranged late game waves levels 24 and 28 because half of your units will start fighting and the other half towers built far behind won't even move.
What we get as a result of two good mid-builders on first arena fight is next: First one, builder with value and around income and second one, incomer with income and value.
So on average they have value and 80 income. This seem quite good, but if i look on my single build average score on first arena fight value and income it is not actually much, because average difference in income is huge and average difference in value is low.
Second Mid-Build type, Reverse builds: Second kind of mid-builds is called "Reverse build" where two players on the same lane build at opposite sides and with that build players don't kill their own creeps, they kill their teammate's creeps.
This is used for specific reason, and that is after towers kill full wave they will go back to your own creep spawn backwards and if your teammate leaked, you will be able to catch his leak with full bounty.
This sounds quite good but the thing is that you can do same thing with builder's tool called "Anti-Stuck" tool, but guess what, creeps won't get bonus armor.
That was it about Mid-Builds. I admit that mid builds can be funny and good to some point in the game, but sooner or later, problem will appear. Reroll gives you new six tower combination with Prophet some of them can still be the same, it is randomly given and "change builder" gives you choice between two different races still one of them can be the same.
This is very important part of the game, because you need to choose right time to do this as this costs you gold and lumber and you have limited number of this chances.
There are 30 regular waves in Legion Mega 3 of them are boss levels and special level called "Legion Lords". Crabs are slow melee creeps with low damage.
They are unarmored so basically every damage type you get early on is good versus them. This level requires towers with low damage but which can still lasthit them and fast attack speed.
Dino summon can be a problem on this wave, so you may also need some heavy armored tower to tank a bit. Murlocs move a bit faster than Crabs and are also melee creeps.
Same as on level 1, upgraded tier 2 towers with fast attack speed Pyro, Oceanus, Pandaren are the best for this level.
Keep in mind that they have normal attack type, so medium armored towers will melt. For example if you build Pyro for level 2 and if you get Furbolg, he will not be able to kill them in one hit, which means that he suddenly needs twice more hits to clear the wave, which will further lead to almost sure leak.
Scorpions are one of the most imbalaced level in whole Legion Mega 3. With such a huge HP and damage jump compared to previous level, it is not strange if you have problems on this level.
Key to beat this level is to build towers that can kill them in one hit and there is a lot of towers that are able to do it.
Quillbeasts are quite easy level, although they are ranged. You can notice that they have lower attack damage than creeps from previous level. There are two ways to beat this level easily: First way is to have heavy armored tanks that simply can not die from Quillbeasts, and second way is to have some weaker tanks but something behind that can deal damage.
Overall pretty easy wave compared to level 3 for example. Most of the times you don't need to build anything for this wave if you didn't leak level 3.
Hawks are quite tricky because your heavy armored tanks will melt under their magic damage type. For this wave you will need some piercing or magic damage due to their light armor type.
Hawks are flying units so some abilities like Minotaur's Tremor will not affect them. Tanky towers with medium armor are very good on this level, so if you don't have some ranged piercing damage, they are your best option Pandaren, Guard, Soul of Hero Slavemaster for example.
Rock Golems are very slow units that can bug a lot, go around each other because of big model model size can be programmed in Warcraft 3 World Editor, so you can make some units on your map big or small as you wish, which further determine their behavior and slow movement speed.
Movement speed slowing auras Polar Bear, Magnataur, Tree of Time are great choice on this level, which makes them bug even more. If you don't have any slow aura, generally heavy armored tanks can deal with this level easily.
Overall easy wave, but be careful if you have only piercing type of damage. Satyrs are very fast and agile creeps that will make good focus on your towers, bringing them down fast.
Whit huge HP jump almost HP compared to previous level, this is probably the hardest together with level 3 early game level.
For this level you need some fortified or heavy armored tanks Goblin Blaster are extremely good on this level and some ranged piercing towers behind.
Overall hard tower and if you leak few of them, it is normal. Acolytes are ranged creeps that have pretty good attack speed and can focus down your towers fast.
Medium ranged towers Maverick, Seer of Darkess, Oceanus are towers that you want to have on this wave.
Overall hard wave, but not as much as level 7. Zombies are quite slow creeps, but their number is great and they are tanky.
With heavy armor type, any source of magic damage is good on this level Ascendant, Blood Orc Warlock, Thunderbird but you will also need something to tank up in front.
As first boss unit in the game Velen may look scary, but in fast he is not. Thing that you can notice is that his base armor value is 1 and base armor of regular non-boss creeps is 3.
Velens are slow moving but with fast attack speed melee bosses that can be countered with huge number of tower combinations.
If you don't have that kind of tower, second best thing against them is slow effect Ice Troll Shaman, Harpy, Mercurial. Of course you will need something to tank in front, but due to their slow movement speed they rarely cause problems.
Clockwerk Goblins are very slow melee creeps that have focus and movement problems. With extremely low damage and HP, this is one of the easiest waves in whole game.
Even towers with piercing or magic damage can perform well against them, although they have fortified armor type. Sirens are ranged creeps fast attacking creeps with low attack damage.
Generally heavy armored tanks with normal damage type can beat this level easily Goblin Blaster, Krogoth, Ancient Wandigoo but Warlock summon with magic attack can cause problems on this level.
Overall not extremely hard wave. Couatls are melee fast moving flying creeps that can melt your heavy tanks in seconds.
Generally very hard and aggressive level, but there are few ways to counter them. Best unit against them is Tree of Knowledge that can tank a lot of their damage output, damage them through damage return because they are melee and then explode, leaving chaos.
If you don't have this particular tower, any ranged piercing damage towers Elite Archer, Zeus, Alpha Male can deal with them nicely.
Tuskarr Warriors are extremely tanky and relatively fast melee creeps with insane damage output. For this level you need to have heavy tanks with normal damage type, that is basically only good way to deal with them.
Movement slowing auras are generally good, but all units with that kind of ability have medium armor type and they die in seconds.
Overall insane level but good news are that their number isn't that great. Centaurs are melee medium speed units that are tanky but have very slow attack speed.
Generally any magic damage is good against them and attack speed slow effect Medusa for example will make them almost useless with their base attack speed of 1.
Overall much easier level than level 14, but should not be underestimated. Salamanders are ranged low HP creeps with fast movement speed and insane damage output due to their number and attack speed.
They can be countered easily with some fortified armor towers Doomsday Machine, Assault Tank, Tree of Knowledge because with magic damage they simply can't kill HP fortified armored tower.
Besides that, long ranged piercing or magic damage towers Zeus, Meilai, Meridian can kill them fast, but remember that your heavy tanks will vanish fast under fury of these aggressive lizards.
Flash Golems are medium speed melee creeps with insane damage output. Only easy way to deal with them are ranged high damage siege towers Doomsday Machine, Assault Tank , but heavy tanks can be decent against them too Goliaths specially.
Very hard wave that can really limit your income hard. Summons often get hard on this wave, so don't be surprised if you get Kraken, Infernal or even Demon here.
Sludge Flingers are extremely tanky slow moving melee creeps. With big model they are inefficient damage dealers, but should not be underestimated.
All Dragons with normal damage generally perform well against them, but what is really great on this level is movement speed slowing auras.
With magic damage output your heavy tanks will suffer, but many of them have normal damage type and can melt Flingers easily.
Giant Spiders are fast moving tanky creeps with high damage. As one of the most aggressive levels in Legion Mega, this wave often causes problems.
Their weaknesses are their piercing attack and light armor type, so they can be countered with heavy tanks that have some ranged piercing towers behind them.
Although they have piercing attack type, with insane damage and attack speed they can cause problems even to your heavy or fortified tanks, so be very careful on this level.
This is second boss level that you will meet in Legion Mega, but compared to first boss, this one is really scary. Dragon Turtles have splash attack ability same as Oceanu's Deluge for example that will melt few of your towers at once.
Attack of this boss bounces once, with reduced damage. Overall with insane attack speed and damage output, Maccabeus is surely hardest boss to beat in Legion Mega.
Dragon Turtles have heavy armor type, so way to deal with them is rather corruption abilities same as on first boss or high magic damage output Meridian, Azure Dragon, Royal Griffin.
Meridians generally performs best against this boss, because attack speed slow that they apply is too much, even for such a beast as Dragon Turtle is.
Shaman send can be really devastating on this level, because Blood Lusted increases movement and attack speed Dragon Turtle is simply ridiculous.
Note: After this level i will only give names and numbers so this looks complete with maybe some short descriptions, because in late game it is not important what towers you have, it is your value that deals with levels.
Of course, stronger towers are always better, but still, your tower mass value is the most important thing.
Easy level overall, nothing much to say, what can beat level 20, can beat this for sure. Succubuss move extremely fast. This is final boss unit that has Magnataur's Shockwave abiltiy that deals damage to units in a line similar to King's Shockwave, just 10 more damage and a bit lower range.
It is good to point out that one full HP Grom'thar is stronger than fully maxed King with all abilities. This is where all comes to end, because both teams finished regular 30 levels before this level.
First level of Legion Lords will look like normal level your towers will fight on your lane and after that, all towers of all players will teleport into King's Pit in front of the King and there will wait for next level.
Legion Lords will spawn until one King dies. So that was all about levels and creeps in it, information about them is very important to know because in order to build right towers you have to know what is coming.
When summoned, creeps i will call them summons will appear in Summon Pit before level starts. When level starts summons will be teleported to opposite team's lanes together with regular creeps for that level.
Every summon depending on a price gives you some bonus income, but there are two types of summons in that sense. Full Income summons: Full income summons gives you 1 income per 20 lumber.
Non-Full Income summons: Non Full income summons gives you less than 1 income per 20 lumber. This is very important because when you send Non-full income summon you actually lose gold.
I explained this in Sector "Income". Normal creeps and towers have base armor 3. Militia is slow and weak and often can't cause much problems.
This unit is very cheap and it is mostly used on level 10 where players send big mass number of this warriors which can be annoying.
This summon is very important because it allows you to spend all your lumber before level ends due to it's price, so you don't lose any income gold.
With great attack speed and range, this summon can deal a lot of damage in early game. This summon is also used on level 10 for annoying purposes, because it is cheap.
Can be very strong on first few waves when he have more HP than regular creeps, so he doesn't get focused. Overall strong send early on.
Good if you have a strong late game synergy and a clear path to late game. Pick a well-rounded comp that allows you to push workers efficiently.
Pick at least one fighter that costs gold. Look for a strong synergy between two fighters or with a legion spell. Diversify gold costs.
Diversity attack and defense types. Building too much of one type creates obvious weaknesses in your build that can be exploited by your opponents.
Be conscious about whether you want to prepare for the current wave or a future wave. Positioning Position tanky fighters in the front and high-damage fighters in the back.
Build a healthy mix of tanks and damage. Distribute how much each fighter tanks, roughly in proportion to how tanky each fighter is.
Doing so maximizes the time your fighters are alive and dealing damage. Most auras affect up to 6 adjacently-deployed fighters. The effect depends on how the fighters are positioned during the build phase before the battle phase begins.
Mythium is used to hire mercenaries, upgrade the king, and upgrade supply. Mythium is harvested by workers. By hiring mercenaries to attack your opponents, you can damage the enemy king.
If their king takes too much damage, they will be defeated, and you will be victorious. We constantly communicate with players on game balance, design, and other issues to make the game the best it can be.
We've made countless changes and resolved over 9, bugs literally due to player feedback. Add to Cart. Guild War every Saturday.
Custom games for tournaments, in-houses, and 1v1, 2v2, 3v3, 4v4 games Balanced for competitive play with frequent balance patches Monthly content and feature updates Absolutely no pay-to-win mechanics GAMEPLAY It's like a tower defense, but instead of building towers, you build fighters that come to life, moving, attacking, and casting spells automatically.
Defend your lane against waves of enemies and hire mercenaries to attack your opponents. To win, you must defeat the opposing team's king before they defeat yours.
From start to finish, a match lasts around 20 minutes. Legion TD 2 is made by the same team that created the original mod. Lisk and Jules have been best friends for over 25 years and have been playing and designing games together since they were kids.
System Requirements Windows.Starting now, Legion TD 2 is on sale and featured on the front page of Steam. Weekend [Updated ] The Legion TD 2 Guide by LForward. The guide for. Durchstöbern und bewerten Sie von Spielern erstellte Guides für dieses Spiel. Oder erstellen Sie Ihren eigenen und teilen Sie Ihre Tipps mit der Community. Elemental Opener W/ Solid Workers Early. 2,mal angesehen. Forsaken guide · 1,mal angesehen. A Guide to different class strategies. Legion TD 2 ist ein Spiel von AutoAttack Games, das von AutoAttack Games vertrieben wird. Es gehört zum Casual Game-Genre, Unterkategorie Tower Defense.
Um die Kundenzufriedenheit auf Legion Td 2 Guide besonders hohes Niveau zu bringen, sizzling Lotto Hessen Gewinn hacken gratis en waar. - SystemanforderungenLegion TD 2 PC. Made by an indie team of 4 friends. Forsaken guide. Beschreibung anzeigen. Like Dislike. Level 2 is the first point where you can go different ways. If enemy aims Cosmos Aktionscode a Level 18 send you can still up your Aquas. So if Star Casino Rooftop Bar have original copy valid cd-key of Warcraft 3, i recommend you to play on Battle. Replies: 3 Views: Death Dragon has insane damage but due to his slow attack he is not that awesome. Start with 2 upped Revenants and 2 small Ones if u don't have a tanky T2. Builds for New Players - Atlantean A. King's War Stomp: King slams the ground dealing 45 damage to nearby creeps and stunning them for 1. So what is the problem with this? It is much better to upgrade your King before you leak if you know that you Surschnitzel leak than to waste heal which can be used later on when even maxed King have problems.
Somit kann der Zocker mit sage Legion Td 2 Guide schreibe 200 Euro die Slot-Walzen. - Die Beschreibung von Interaktive Guides und Lexikon - Legion TD 2Woodblocks GameStar wie gewohnt mit Werbung und Tracking. View high quality Legion TD 2 guides created by top players. Legion: Tier: Fighter: Cost: Value: Range: DPS: HP: Dmg Type: Def Type: Ability 1: Ability 2: Atlantean: T1: Pollywog: 7: Magic: Swift: Atlantean. 9/26/ · Legion TD Mega is relatively popular Warcraft3: The Frozen Throne map made by HuanAK. Honestly i started playing this map because my friends don't like DotA 1, so we needed to find game that we all like to play and we found Legion Tower Defense Mega Mega. It is very complex game, mainly based on maths and strategies, but also knowledge.